package net.minecraft.client.model;

import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.util.MathHelper;

public class ModelWolf extends ModelBase {
	/** main box for the wolf head */
	public ModelRenderer wolfHeadMain;

	/** The wolf's body */
	public ModelRenderer wolfBody;

	/** Wolf'se first leg */
	public ModelRenderer wolfLeg1;

	/** Wolf's second leg */
	public ModelRenderer wolfLeg2;

	/** Wolf's third leg */
	public ModelRenderer wolfLeg3;

	/** Wolf's fourth leg */
	public ModelRenderer wolfLeg4;

	/** The wolf's tail */
	ModelRenderer wolfTail;

	/** The wolf's mane */
	ModelRenderer wolfMane;

	public ModelWolf() {
		float f = 0.0F;
		float f1 = 13.5F;
		this.wolfHeadMain = new ModelRenderer(this, 0, 0);
		this.wolfHeadMain.addBox(-3.0F, -3.0F, -2.0F, 6, 6, 4, f);
		this.wolfHeadMain.setRotationPoint(-1.0F, f1, -7.0F);
		this.wolfBody = new ModelRenderer(this, 18, 14);
		this.wolfBody.addBox(-4.0F, -2.0F, -3.0F, 6, 9, 6, f);
		this.wolfBody.setRotationPoint(0.0F, 14.0F, 2.0F);
		this.wolfMane = new ModelRenderer(this, 21, 0);
		this.wolfMane.addBox(-4.0F, -3.0F, -3.0F, 8, 6, 7, f);
		this.wolfMane.setRotationPoint(-1.0F, 14.0F, 2.0F);
		this.wolfLeg1 = new ModelRenderer(this, 0, 18);
		this.wolfLeg1.addBox(-1.0F, 0.0F, -1.0F, 2, 8, 2, f);
		this.wolfLeg1.setRotationPoint(-2.5F, 16.0F, 7.0F);
		this.wolfLeg2 = new ModelRenderer(this, 0, 18);
		this.wolfLeg2.addBox(-1.0F, 0.0F, -1.0F, 2, 8, 2, f);
		this.wolfLeg2.setRotationPoint(0.5F, 16.0F, 7.0F);
		this.wolfLeg3 = new ModelRenderer(this, 0, 18);
		this.wolfLeg3.addBox(-1.0F, 0.0F, -1.0F, 2, 8, 2, f);
		this.wolfLeg3.setRotationPoint(-2.5F, 16.0F, -4.0F);
		this.wolfLeg4 = new ModelRenderer(this, 0, 18);
		this.wolfLeg4.addBox(-1.0F, 0.0F, -1.0F, 2, 8, 2, f);
		this.wolfLeg4.setRotationPoint(0.5F, 16.0F, -4.0F);
		this.wolfTail = new ModelRenderer(this, 9, 18);
		this.wolfTail.addBox(-1.0F, 0.0F, -1.0F, 2, 8, 2, f);
		this.wolfTail.setRotationPoint(-1.0F, 12.0F, 8.0F);
		this.wolfHeadMain.setTextureOffset(16, 14).addBox(-3.0F, -5.0F, 0.0F, 2, 2, 1, f);
		this.wolfHeadMain.setTextureOffset(16, 14).addBox(1.0F, -5.0F, 0.0F, 2, 2, 1, f);
		this.wolfHeadMain.setTextureOffset(0, 10).addBox(-1.5F, 0.0F, -5.0F, 3, 3, 4, f);
	}

	/**
	 * Sets the models various rotation angles then renders the model.
	 */
	public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_,
			float p_78088_6_, float scale) {
		super.render(entityIn, p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale);
		this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn);

		if (this.isChild) {
			float f = 2.0F;
			GlStateManager.pushMatrix();
			GlStateManager.translate(0.0F, 5.0F * scale, 2.0F * scale);
			this.wolfHeadMain.renderWithRotation(scale);
			GlStateManager.popMatrix();
			GlStateManager.pushMatrix();
			GlStateManager.scale(1.0F / f, 1.0F / f, 1.0F / f);
			GlStateManager.translate(0.0F, 24.0F * scale, 0.0F);
			this.wolfBody.render(scale);
			this.wolfLeg1.render(scale);
			this.wolfLeg2.render(scale);
			this.wolfLeg3.render(scale);
			this.wolfLeg4.render(scale);
			this.wolfTail.renderWithRotation(scale);
			this.wolfMane.render(scale);
			GlStateManager.popMatrix();
		} else {
			this.wolfHeadMain.renderWithRotation(scale);
			this.wolfBody.render(scale);
			this.wolfLeg1.render(scale);
			this.wolfLeg2.render(scale);
			this.wolfLeg3.render(scale);
			this.wolfLeg4.render(scale);
			this.wolfTail.renderWithRotation(scale);
			this.wolfMane.render(scale);
		}
	}

	/**
	 * Used for easily adding entity-dependent animations. The second and third
	 * float params here are the same second and third as in the setRotationAngles
	 * method.
	 */
	public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_,
			float partialTickTime) {
		EntityWolf entitywolf = (EntityWolf) entitylivingbaseIn;

		if (entitywolf.isAngry()) {
			this.wolfTail.rotateAngleY = 0.0F;
		} else {
			this.wolfTail.rotateAngleY = MathHelper.cos(p_78086_2_ * 0.6662F) * 1.4F * p_78086_3_;
		}

		if (entitywolf.isSitting()) {
			this.wolfMane.setRotationPoint(-1.0F, 16.0F, -3.0F);
			this.wolfMane.rotateAngleX = ((float) Math.PI * 2F / 5F);
			this.wolfMane.rotateAngleY = 0.0F;
			this.wolfBody.setRotationPoint(0.0F, 18.0F, 0.0F);
			this.wolfBody.rotateAngleX = ((float) Math.PI / 4F);
			this.wolfTail.setRotationPoint(-1.0F, 21.0F, 6.0F);
			this.wolfLeg1.setRotationPoint(-2.5F, 22.0F, 2.0F);
			this.wolfLeg1.rotateAngleX = ((float) Math.PI * 3F / 2F);
			this.wolfLeg2.setRotationPoint(0.5F, 22.0F, 2.0F);
			this.wolfLeg2.rotateAngleX = ((float) Math.PI * 3F / 2F);
			this.wolfLeg3.rotateAngleX = 5.811947F;
			this.wolfLeg3.setRotationPoint(-2.49F, 17.0F, -4.0F);
			this.wolfLeg4.rotateAngleX = 5.811947F;
			this.wolfLeg4.setRotationPoint(0.51F, 17.0F, -4.0F);
		} else {
			this.wolfBody.setRotationPoint(0.0F, 14.0F, 2.0F);
			this.wolfBody.rotateAngleX = ((float) Math.PI / 2F);
			this.wolfMane.setRotationPoint(-1.0F, 14.0F, -3.0F);
			this.wolfMane.rotateAngleX = this.wolfBody.rotateAngleX;
			this.wolfTail.setRotationPoint(-1.0F, 12.0F, 8.0F);
			this.wolfLeg1.setRotationPoint(-2.5F, 16.0F, 7.0F);
			this.wolfLeg2.setRotationPoint(0.5F, 16.0F, 7.0F);
			this.wolfLeg3.setRotationPoint(-2.5F, 16.0F, -4.0F);
			this.wolfLeg4.setRotationPoint(0.5F, 16.0F, -4.0F);
			this.wolfLeg1.rotateAngleX = MathHelper.cos(p_78086_2_ * 0.6662F) * 1.4F * p_78086_3_;
			this.wolfLeg2.rotateAngleX = MathHelper.cos(p_78086_2_ * 0.6662F + (float) Math.PI) * 1.4F * p_78086_3_;
			this.wolfLeg3.rotateAngleX = MathHelper.cos(p_78086_2_ * 0.6662F + (float) Math.PI) * 1.4F * p_78086_3_;
			this.wolfLeg4.rotateAngleX = MathHelper.cos(p_78086_2_ * 0.6662F) * 1.4F * p_78086_3_;
		}

		this.wolfHeadMain.rotateAngleZ = entitywolf.getInterestedAngle(partialTickTime)
				+ entitywolf.getShakeAngle(partialTickTime, 0.0F);
		this.wolfMane.rotateAngleZ = entitywolf.getShakeAngle(partialTickTime, -0.08F);
		this.wolfBody.rotateAngleZ = entitywolf.getShakeAngle(partialTickTime, -0.16F);
		this.wolfTail.rotateAngleZ = entitywolf.getShakeAngle(partialTickTime, -0.2F);
	}

	/**
	 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used
	 * for animating the movement of arms and legs, where par1 represents the
	 * time(so that arms and legs swing back and forth) and par2 represents how
	 * "far" arms and legs can swing at most.
	 */
	public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_,
			float p_78087_5_, float p_78087_6_, Entity entityIn) {
		super.setRotationAngles(p_78087_1_, p_78087_2_, p_78087_3_, p_78087_4_, p_78087_5_, p_78087_6_, entityIn);
		this.wolfHeadMain.rotateAngleX = p_78087_5_ / (180F / (float) Math.PI);
		this.wolfHeadMain.rotateAngleY = p_78087_4_ / (180F / (float) Math.PI);
		this.wolfTail.rotateAngleX = p_78087_3_;
	}
}
